Weights physics in UE4 (Indiana Jones like rock)

hello, ive been experimenting with a ball rolling down a hill to kill my sidescroller char, but i cant get the weight right, when the “ball” hits my char it kills my char and bounces off like it was made of styrofoam, ive been playing around with the “weights” in the physics details, but it wont act any diffrent, Is there somthing i am overlooking? or do i gotha give it a real wheigt through BluePrints scripting?

Found the answer myself, the trick was to use phyics materials and not the wheigts :slight_smile: