week 1 environment project

Hi everyone, im sharing the process of making this environment inspired in silent hill and alan wake. I´m making a part of town that has been mixed in 2 reality’s that multiplied the town in 2 and is exactly the same but one part has weird twist to it. The town is inspired by an alan wake part of town with the silent hill fog and some buildings.

This week i started making the list of assets i will need to make and search for references.

I also started blocking the scene and choosing which building I’m going to make and where there will placed.

I also worked on the ,modular system on the buildings which I’m still working on, I’m just testing o unreal.

WEEK 2:

Hi, this week I kept working on the modular buildings and texturing them. Which i’m going to continue next week I made some main buildings to give the blocking more meaning.

I also pulished more the blocking so the scene makes more sense also adding some trees for that.

In general inworked on the scene actually looking like a road cross in a town

week3:

HI everyone, what I’ve done this week 3:

BLOCKING: I changed the blocking of the scene to fit better the vision I have, I´ve also advanced on it and try to do it the ost final version of it, putting some trees and grass as refrences and some of the assets im gonna model.

Modular system: I’ve worked more on the system of the building and doing one for the streets with the first pass of texture.

Texture: I´ve started testing teture for the buildings the streets, the grass, to give more sense to the scene.

In general i progressed as much as possible on the layout of the environment and making it as much sense as possible.

week4:

This week update:

Buildings: I kept working on the buildings adding some windows and some decals, also i´ve tested a bit more with textures. I also added a new building(utilty shed).

Blocking: I made some changes to the park make in it bigger and some few adjustments.

Decals: I´ve added some decals to the streets such as crosswalk and cracks.

lighting: I satrted working on the fog and the light of the scene to give it it’s dark vibe.

This weeks progress:

DECALS: I started aplying more decals like garbage and damage to the the street.

Foliage: I applied foliage to the park, in one side i applied it like the park is being used amd in the pther one like its abandoned. I also added dead leaves, sticks and stones.

Texture: i made the texture for the utility building in the park with substance designer.

Props: I added some props to the park, and syarted modeling the trafficlights.

In general i progressed mainly on the park testing different decals,foliage and so, And corrected some things that weren’t perfect.

Hi everyone, this weeks progress:

I started modeling the hero asset of the character which is a shotgun.

I also did a couple of props for the park( playground) aswell as progressing with the foliage of the park and decals. Also adding more decals to the street .

Hello everyone,this week I progressed on the building adding windowsand props, I aslo added decals to the streers and park to make it look more abandoned.

In general adding thing to match the vibe of the environement and the lightning