WebRTC connection negotiated issue in Pixel Streaming

I get this error when I try to open the link which I generated with the help of ngrok and click on start text on different network every time. Its working perfectly fine when I try to open it with same network in which I ran the runlocal.bat file from the Signalling Server folder.
I have followed the Unreal engine documentation (Getting Started with Pixel Streaming in Unreal Engine | Unreal Engine 5.2 Documentation) for accessing the application using local network but I couldn’t able to find to access it different network but their is this tutorial (PixelStreaming Set-up (Unreal Engine 4.26, Visual Studio Community 2019, Ngrok) - YouTube) in which he was able to do it so do I did the same at my end but its giving webRTC connection negotiated when I click to start text.
Do anyone know what am I missing?
Note: I am trying this in UE5.1

Hi,

You have to run the turn server instead of the “runlocal” which is for local only (might work remotely sometimes, but the turn infrastructure is better).
Run “Start_WithTURN_SignallingServer.ps1” with powershell.


It just open into notepad in which I have already updated stun and turn with stun server list from github and IP address respectively.

I’m not sure, but It looks like since the 5.0 you don’t need to change the values manually. all the preset are good. You can just launch the Start_WithTURN_SignallingServer.ps1 instead of the “runlocal.bat”.

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thanks for your time, we definitely give it try and let you know if it work or not

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