WebGL building support

So i am wondering if there is a way to package/build an Unreal Engine 5 project to the web, similar to how Unity does.

I am aware the capability was taken away after 4.23 (i think) and some of the solutions i could find are basically streaming the game for the player but you would have to build the server at home.

So I am wondering if anyone has any solutions, I specifically need UE5, or am I just better of with unity after all.

Thanks in advance

links:

(read the top)

https://www.reddit.com/r/unrealengine/comments/rgdc0q/can_i_package_game_for_html5_using_unreal_5/
https://forums.unrealengine.com/t/how-can-i-run-an-unreal-engine-project-in-a-web-browser/469943/5

4.25 still has html export I think
use that?
there is a limited gltf exporter for ue5
but
I believe you have to subscribe to the fork of the html git of th engine
there is a specific html 5 ue5 github fork.
You “might” find unity more accessible in this, but 4.25 does work, I tried it.

i am mainly interested in UE5 tbh,

what is this github you are talking about, is it this one?

I don’t see UE5 so that might be your only option is 4.27
a lot of what is in UE5 isn’t supported in webgl anyway
sometimes you have to use the tool that has what you need not the latest one.

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You can look at the SimplyStream platform, they have extended the engine through UE5.1 (currently) to support WebGL export: https://simplystream.com/create/blog/an-update

More info/demos here: https://simplystream.com/create/info

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I hope Epic will officially comeback of WebGL/WebGPU support

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SpeculativeCoder/UnrealEngine at 5.5-html5-es3-dev It seems that someone has already started the establishment of the UE5 HTML branch. We can follow up together and promote this matter. Many people are looking forward to at least one available HTML or web platform native support in UE5

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