WebGL building support

So i am wondering if there is a way to package/build an Unreal Engine 5 project to the web, similar to how Unity does.

I am aware the capability was taken away after 4.23 (i think) and some of the solutions i could find are basically streaming the game for the player but you would have to build the server at home.

So I am wondering if anyone has any solutions, I specifically need UE5, or am I just better of with unity after all.

Thanks in advance

links:

(read the top)

https://www.reddit.com/r/unrealengine/comments/rgdc0q/can_i_package_game_for_html5_using_unreal_5/
https://forums.unrealengine.com/t/how-can-i-run-an-unreal-engine-project-in-a-web-browser/469943/5

4.25 still has html export I think
use that?
there is a limited gltf exporter for ue5
but
I believe you have to subscribe to the fork of the html git of th engine
there is a specific html 5 ue5 github fork.
You “might” find unity more accessible in this, but 4.25 does work, I tried it.

i am mainly interested in UE5 tbh,

what is this github you are talking about, is it this one?

I don’t see UE5 so that might be your only option is 4.27
a lot of what is in UE5 isn’t supported in webgl anyway
sometimes you have to use the tool that has what you need not the latest one.

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You can look at the SimplyStream platform, they have extended the engine through UE5.1 (currently) to support WebGL export: https://simplystream.com/create/blog/an-update

More info/demos here: https://simplystream.com/create/info

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I hope Epic will officially comeback of WebGL/WebGPU support

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