WebGL - Automatic Fullscreen?

Hi!

Is there a way to start WebGL application in fullscreen automatically, without all the stuff that is in the screenshot and with the need to click ‘Fullscreen’ button:

Got a hunch this might be achieved by editing PROJECTNAME.data.js and using the ‘function resizeCanvas’ but not sure where to place the call and if a parameter is needed? If anybody figures this out, please let us know :slight_smile: