WebControl with nDisplay for Virtual Production

Does WebControl work with nDisplay projects while they’re running? For instance, if I have a virtual production setup running on an LED wall, I’d like to use Web Control to move actors around and adjust lighting, just like in this example project Epic just released: https://docs.unrealengine.com/en-US/…iew/index.html (scroll near the botton to “Remote Control for In-Camera VFX”)

I noticed someone mentioned Web Control won’t modify anything during runtime in this post, but isn’t that the whole point of using it with a virtual production setup? https://forums.unrealengine.com/deve…trol-interface

Maybe you need to have an editor open on a second machine that is in a multi-user session with the nDisplay instance as well, so that the web control commands go the second editor first, then are applied to nDisplay via the multi-user session?

I can see that the web server is running when I launch the project in nDisplay launcher, but it doesn’t respond to any of the requests from the Web Control example app. But if I launch it just in the editor, when it’s not playing, everything responds fine.

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Update for anyone interested - I ended up just running web control to a second multi-user session, which then syncs the things that were adjusted from web control commands to the ndisplay instance. Seems like there has to be a better way, but it works ok.

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Hello, thanks for the information. can you explain better how you did it?

Hi, have you find by any chances a better solution? or could you explane this one you find better? coz i can’t find anyting else about it.

It would be great if you can explain how you did that. And the hardware requirements.
Do you need guadro cards ? I have the same problem with running the ndisplay and the web control over one pc