WebBrowser widget- Audio not playing in client machines via PixelStreaming

when we package project ThirdPersoPerspective Game having a browser widget with PixelStreaming and open a video on youtube or something. The audio can be heard only in the server machine not on client. However other sounds like shooting of gun,etc are audible in client as well as host machine.
Any idea how to fix this?

This is likely because the browser widget is not rendering the audio in-engine. Pixel streaming is only going to capture audio which is rendered in-engine. I don’t know a lot about the browser plugin, but I vaguely remember researching it a couple years ago and it is using a lower-level API that doesn’t give UE4 access to the audio stream.

umm any idea on how to make it render in the engine.

bump.
Any update on this ?

Any Update?