Is it possible to use the remote control interface to switch levels, and what would be the best way to go about it? I currently have 4 levels (with switching done via the keyboard in each levels blueprint - which itself may not be the best way).
i am able to switch levels once or twice but my property variable that keeps track of which level to switch to seems to get unbound when it switches levels. Can you only bind properties to the current level?
can you share your setup about switching level?
I can have an actor with an exposed function to ‘open level’. That’ll work once, then the function in the preset gets unbound. If I try it with a BP library function, it won’t pass the world context. You’ll see a warning in Output.
Is it just not possible to switch levels with Remote Control? I’ve skimmed the Unreal Fest presentation, and I don’t see level changes there.