Web Portage To Unreal and Procedural Generation Questions

Thank for your support.

I bump as everyday.

Still I’m going to add questions:

In this Video: How to Create a Procedural Landscape with the Landmass Plugin in Unreal Engine 5 | Community tutorial

  1. I would like to know if it’s possible to duplicate several time the same Maintain “Brush”/Entity

  2. We see to the start of the Video you set the Shape Manually, is it possible to set it Programatically (Like for an SVG with “Corner” coordinate)

  3. Is it possible to create this shape Programatically in a File , and then import it to Unreal and it will generate it ? (Not a PNG height map, but a whole doc with coordinate, height, width …)

Thank Again