Thank for your support.
I bump as everyday.
Still I’m going to add questions:
In this Video: How to Create a Procedural Landscape with the Landmass Plugin in Unreal Engine 5 | Community tutorial
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I would like to know if it’s possible to duplicate several time the same Maintain “Brush”/Entity
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We see to the start of the Video you set the Shape Manually, is it possible to set it Programatically (Like for an SVG with “Corner” coordinate)
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Is it possible to create this shape Programatically in a File , and then import it to Unreal and it will generate it ? (Not a PNG height map, but a whole doc with coordinate, height, width …)
Thank Again