Engine version: 4.14.3
I created a new web browser C++ component. It still has nothing on it other than the created structure made by Unreal Engine. I was able to activate the plugin inside Unreal, and work with it. The problem occurs when I try to compile the web browser C++ component created. In C++, I activated the WebBrowser at:
PublicDependencyModuleNames.AddRange(new string[] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “WebBrowser” });
I still get compilation errors…