currently i’m working on a dynamic weather system (currently normal and snowy)
but i have a problem. Someone knows how to edit the materialinstance of
landscape and foliage at runtime with blueprint or levelblueprint?
In this video you can see how you can change the roughness of your landscape material: ?v=D_6VKS2nNMU (its in german but you will understand it) -> that’s how you change params in your material
Looks pretty cool. I just have one little suggestion. Add a skylight into your level to get rid of those black shadows (disable “cast shadow” in the properties of the skylight)