Weather cycles

Figured out adding a lot of Orbitz of clear snow see-through capacity opacity of grey color shader in a side ways manner can create rain, with the thunderstorm sound effect. Realistic mud puddles can be set with black sphere’s. But how about we create an automatic setting that creates mud,rain,and waves ,dark clouds and night skys automatically? How would you go about that method? Could the unreal 5.8 handle it?