Guys, I’m planning to write a plugin for UE4 which will reduce implementing any weapon functionality to basically drag&drop activities.
What I mean by that is:
You’d have a window in which you will drop a weapon model, animations (if any), particles effect for muzzleflash, projectiles etc. There would be options to specify other properties like projectiles speed, damage_radius_check, sounds and everything really what’s needed to create fully functional weapon for FPS. You would then press a button and all the functionality would be made for you ready in C++ files. That’s it. No more going to code digging in the search for a variable, etc etc. Everything you would have in one, neatly designed window. You’d drag and drop, tick checkboxes, tick radiobuttons etc, but the idea is that you’d never have to manually code from scratch a weapon for FPS. Unless you need some none standard functionality. Then of course you need to go to the file, but then again, this file with all the standard functionality would be created for you, so you just doing the extras.
What are your thoughts on that? Would you be interested in such plugin?