Weapons, and Hand Placement

Hi Nabiul-
Have you had success with this technique? If I use the Two-Bone IK node to IK the left hand to a socket on the weapon, I find that the IK location is always 1 frame behind. To elaborate, we get the EffectorLocation in the event graph, by getting the socket location on the weapon. When the next frame of animation is evaluated, however, the right hand is likely to move, causing the EffectorLocation to no longer be valid. The IK is performed using this stale EffectorLocation. The end result is that as soon as the right hand starts moving, the left hand always lags behind. Any ideas?