goal: Have player be able to place hands on different weapons, with different hand locations.
How i think it would do this:
Now when writing this i’m really not sure how i am supposed to set up my animated weapon in my program.Heres a picture of what i have now:
As you can see, if i was to have it exported the hands or bones are in different positions>>>>>>> when holding different weapons.
Right now i have the weapon, as an object that has no bones, and has just been parented to the hands,
How I am supposed to bring in object the player is supposed to hold with 2 hands? That have there own seperate animations?
Such as a shotgun firing, and reloading, and pistol firing and reloading…The both have indivual animations where the hand in different positions? Should i just animate this? Like honestly i’m so confuzed i don’t exactly know how to explain the dillema, i just know what i want to achieve. How would you go about doing it? I’m open to any suggestions, Because i haven’t really seen people tackle how to handle multiple weapons, and switching in and out of the weapons and there individual animations.
All i feel like i need is a point in the right direction on how to handle this.
Please and thank you