Hey,
I need some help with traces.
Here my c++ trace:
GetWorld()->LineTraceSingle(Hit, TraceFrom, TraceTo, ECC_Visibility, TraceParams);
but it doesn’t notice my Character BP.
If i set the collision Presets to BlockAllDynamic it works, but i think these are not the best settings for my character.
can anybody help me to set the right collision for my character BP to get noticed by the trace?