What would be the best way object penetration?
I added some windows to my game level which are destructable objects, so i can shoot the windows to break them, but i want to be able to shoot “trough” the windows to kill enenies behind them.
So the window should not be stopping my bullet.
Also want this features for other object, including characters (be able to have a multi kill with a single bullet)
Should i make an actor for the window with an OnHit event which starts a new trace? (depending on the angle the window has been shot, it might affect the direction of the bullet)