Hello everyone. Recently, I’ve decided to make my own True FPS Project. I’ve successfully designed ADS, AimOffsets etc. But I have no idea how to design the weapon system properly. So here’s basically what I mean:
- I have a weapon skeletal mesh in the scene
- then using raycasts I get the info about this object (like reloading anim montage, firerate, ammosize etc)
I tried to make subclass of SkeletalMeshActor, however it didn’t work. Is there any way to get the Actor class from the SkeletalMeshComponent? Like it belongs to the BP, or let’s say to the Weapon class.