Weapon Sway

Hi Zego-Fr34ks,

Have you bind your weapon to parent socket/parent component correctly? I am working on the familiar project with same assets but it’s third person based. My gun is attacked to the spring arm seems no problem.

The child component should rotate by it’s parent accordingly.

Hey,
I’ve created a weapon sway, but my gun is not pointing at the right direction. I already tried to turn my gun 180 degrees but nothing changes.

^Delta time is connected to Event tick

I can’t bind my weapon to anything.

But i already tried to connect a springarm to my weapon, but it is not really realistic.
So i did the blueprint. Another idea that i have, would be to connect the springarm to the weapon’s muzzle, but i don’t know how to do it.