Weapon Skin Toolkit provides a set of functions, materials and tools to let you easily integrate weapon system skin into your project.
WSK uses data tables to store, edit and remove all your patterns and skins with ease. Allowing you to change things and adjust them with the press of a few buttons.
A great feature of WSK is a material function that lets you apply any texture or pattern with your selected scale, regardless of the mesh scale, resulting in increased control over the final look of your camouflage.
Features:
- Data-Driven Skins & Patterns
- Automated Icon generation
- Tweakable Master Material
- Tileable pattern without regard for your UV scale
- Support for Blueprints containing FP and TP mesh
- Support for Multi-Material meshes
- Function Library containing “Apply Skin”, “Apply Pattern” and “Reset Material”
- Easily accessible and editable data table for storing your skin data
- Ability to add your own masks
- Support for emissive textures
- Simple, Clean, Easy to implement
Epic Demo Content: Includes Lyra Shotgun and UE4 Shooter Template weapons for preview purposes