Hello all!
I’m working with an asset character and the club/ spear weapon has it’s own bone.
When I did a layered blend per bone to blend the walking animation with the attack animation, the weapon detaches from the arm. It follows through - but it just looks like the weapon is a split second late after the arm moves.
Here is my setup:
Also, not sure if this makes a difference - the bone for the weapon is not attached to the arm - the weapon shows up in the arm - but the bone is separate like this:
Any ideas of how I can get them to stick together?
Thank you for any input!