Weapon Rotation Out of Sync With Arms

Hi, I have a major problem with this FPS game controller. Everything is fine with it up until I rotate my camera. Currently, the weapon appears to rotate ‘out of sync’ with the arms. I made sure the IK setup was correct too, so I’m not sure what the problem is.

I made the animations for this rig in blender myself, if that helps diagnose what the problem might be.

Video Example: https://www.youtube.com/watch?v=rAldJZQ889U

Hey!

It’s a bit hard to diagnose the problem without seeing how you implemented the aiming.

Do you mind sharing the relevant parts of your playerBP and animBP also if your using control rig for the IK please share that as-well.

The problem occurs regardless of whether or not the anim BP is looping an idle animation or simply doing an idle pose, I also checked and even if all of the functionality including aiming-down-sights is turned off it still occurs. Even if it is just the rotation part of the blueprint active it happens.

Here is the playerBP that controls the camera movement:

Here is the BPCharacter Viewport:

Ok I figured it out, turns out my skeletal mesh had some incorrect export settings from blender. I used this video to know the correct ones, but I didn’t bake the animation:

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Awesome, I’m glad you got it sorted out @Espers_Unreal