Weapon Pack: Rotation in the Shooter Game Example

i’ve a problem with the weapon pack i bought a few days ago. My problem is that i can’t rotate the first person weapon mesh in the shooter game example while I can rotate the third person weapon with no problems. Does anyone have a solution for my problem?


nobody wants to answer my question?

Ok I have an answer to my own question now:

Ion Cocarcea gravatar image Ion
Cocarcea Sep 07 '14 at 8:35 PM You can
add a new static or skeletal mesh then
leave blank the root component :slight_smile: it
will do the trick. Then move your new
mesh and resize it whatever you want.
If you want the default muzzle flash
to work on it you can do it in
blueprint or modify your weapon to
correspond to skeletal mesh.