Weapon not showing up once picked up.

Hello again :stuck_out_tongue:

I’ve been looking at someone’s (shaun40k) blueprints for weapons.
Rather than link it and you have to scroll for it I’m just going to copy it here.

So Basically I’ve re-created it for my weapon.
Here are my blue prints:

My Weapon variables:
5ec18d00c5556453fdabd096c4f00cfa4605dfd9.jpeg

MyCharacter variables for the weapon:
299f7b55d96f4a9c2010f1b4946b3e2092b3143d.jpeg

Weapon socket:
54177cd56f16da54541488866da5d9dba675c893.jpeg

Now what the problem is exactly is that when I run in to the weapon the mesh disappears from the ground but doesn’t appear in the characters hand. I have tried scrolling to see if its there but it doesn’t show up.

On the Equip Weapon part I used a print string to say “Weapon Attached” so when I run in to the weapon I should get the message “Weapon Attached”. This indeed does appear appear in the top left of the screen but still no weapon.

Am I missing something obvious or doing something wrong?

Thanks!

Ahh I missed his post above that one:

So I need the mesh in the in the components tab of the character. do I use a static mesh or skeletal mesh? and what would I name it? How would the blueprint know that that mesh is the mesh for that specific pick up?

I think I need to Add my weapon to the W Model array variable which has to be a SceneComponent variable type so it can plug in to the “Set Hidden in Game” because the target is a SceneComponent.
weapva.JPG

The trouble is I can’t add anything to it because my weapon is a skeletal mesh component and not a scene component…

Any one? sorry for bumping, its just driving me mad!