Now what the problem is exactly is that when I run in to the weapon the mesh disappears from the ground but doesn’t appear in the characters hand. I have tried scrolling to see if its there but it doesn’t show up.
On the Equip Weapon part I used a print string to say “Weapon Attached” so when I run in to the weapon I should get the message “Weapon Attached”. This indeed does appear appear in the top left of the screen but still no weapon.
Am I missing something obvious or doing something wrong?
So I need the mesh in the in the components tab of the character. do I use a static mesh or skeletal mesh? and what would I name it? How would the blueprint know that that mesh is the mesh for that specific pick up?
I think I need to Add my weapon to the W Model array variable which has to be a SceneComponent variable type so it can plug in to the “Set Hidden in Game” because the target is a SceneComponent.
The trouble is I can’t add anything to it because my weapon is a skeletal mesh component and not a scene component…