Weapon Master VR Support Thread

Hi again OneShot. How’s progress? I like the trello. keep us up to date. Great work by the way. I didn’t manage to figure out how to get grab functionality working with your VRhands for interactive VR Essentials pack but I did manage to copy over the code so it works on the default VR class your VR hands are parented to. Haven’t had the chance to look into your VR_hands BP. Will soon. I thought it would work since it defaults back to the parent class grab functionality. Will need to take a deeper look.

Anyway… I have a few questions.

Does your Pack support headset bounce back off walls? If so, where do I turn on. If no, do you plan to add this?

Weapons and Hands go through objects and the world. Is it possible to prevent this?

How would I go about spawning at start of game one of your basic static mesh pickups modified to my flashlight. I have checked spawn in hand and selected my flashlight in character BP. Does not work or do anything. The flashlight does work after I pick it up in level.