Hi, Just purchased this pack a few days ago, looks and feels fantastic. Main reason I bought this was for the directional movement locomotion. The survival video convinced me to buy since I am a fan of the move through environment as opposed to teleportation. But sadly I have run into a few major problems. After watching your main VR character+hand overview video and digging through all 30 pages on this forum. I am lost and need help.
First after migrating to my project and selecting any one of your VR_Gamemodes. I found the direction simple forward movement is reversed. And the directional pad movement type seems to work and not work, basically sketchy. Not sure why. My inputs match your projects inputs. Not sure whats the problem here. Could you help?
Second, My character keeps popping up or floating onto walls and or ceilings above (ex:2nd floors) This happens with both teleportation and directional movement options. popping up near certain objects, walls, or ceiling above. and eventually onto 2nd floor above. From my current understanding, I would need a blocking volume with teleport occlusion to prevent this? I don’t see this volume in your ranged demo map and the movement or teleport does not lift me up onto the 2nd floor. So I figure I need this no step collision option.
Problem is i am not sure how to set this up. When I go to select my meshes/walls/ceilings in my level, they don’t have the same list of collision options as I find in your demo map. How do I get these extra options, no step, teleportation occlusion into my meshes? Perhaps I missed something, Thanks for any help.
Oh, and there seems to be a problem in your demo map when playing in VR. The level is completely white, there is faint outlines of meshes, but unplayable. I can provide pictures. I thought it was a postprocess error. all other levels work fine. Not sure what the problem is there. please fix.