Did you pull back the slide on the rifle? In Weapon Master you have to chamber a round like you would in real life by grabbing the slide (aka charging handle), pulling all the way back until it stops, and then releasing it. This may seem confusing if you are unfamiliar with firearms, but it is how they function.
If you dont want this real world functionality, and would rather have more simple firearms, try out the basic firearms (the ones that are tan in color).
Everything in the project is named according to real world conventions. The Assault Rifle uses 5.56 bullets therefor uses the 5.56 magazine. The pistol uses 45 ACP so its mags are 45 ACP magazines. They are named that way because multiple guns can use 5.56 mags, etc.
In 1.1 I am fixing some of the confusing naming to help people better understand the template. I am aware that my initial efforts were not ideal when it comes to naming.
I am sorry you are having issues, I am trying to get 1.1 out as fast as possible as it will be more user friendly.
The reason you will see “Flying Up” is if you attach something to the character that has World Dynamic or World Static as its Collision Object Type. This happens because the ground trace hits that object and thinks it is the ground and moves the character up, which moves the object up, then the whole process repeats and you go flying into the air. Make sure nothing you attach to the character has that Collision Setting.
The reason the character will “Float” when you physically walk out over an edge in roomscale is I designed it that way. In other words, its not a bug. I did this because people get sick when falling is implemented into VR. That is also why I left jumping out.
That said I have been asked to add in falling and jumping as an option and both are coming in 1.1.
Weapon Master VR is still in heavy development. I feel I have been pretty clear about this. The template works straight out of the box but there is still A LOT of work to be done by me to make it more feature rich and user friendly. Part of the problem right now is a lack of tutorials on guns which arose when I decided to make massive changes to firearms for 1.1. I realize this deficiency and I am working hard to make it right.
If you are in a hurry, and feel Weapon Master VR is too far away from being ready for you, then by all means ask for a refund. I don’t want someone unhappy with their purchase. But if you want to keep at it maybe jump in our discord server sometime where I, and a few customers making games with Weapon Master, may be able to help you faster.