I am going to add all of VR expansions logic into my weapon master classes so both can work at the same time. The “Hands” will know if they should do a VR Expansion grip or Weapon Master Grip based on the object they are trying to grab. I will also completely change my player character to take advantage of his movement component. That means I will no longer be using any of epics template code.
The integration will be its own thing with weapon master working on top of his logic.
As for the shotgun, that is odd. Lemme check some stuff on my end and see if I can find the problem.