Weapon Master VR Support Thread

Hand mesh is still the same and the muzzle is at the end of the gun. When I point the gun to the side and move it as far away from my body as possible the bullets don’t collide with the player.

Sorry about being so pushy about the vr expansion, it’s just that production of my game is basically at a stand still till I get this is place. I can’t really create new objects or weapons or vehicles or anything like that till I know how the two set ups will interact with each other. We’re talking about the biggest core components here. The player and all it’s movement and interaction logic and all the templates for the objects it will interact with. Multiplayer performance is gunna depend on these too. If you were going to implement it at all it would be wiser to do so before you finish all the gun components for your template because you might end up having to change the whole thing. I’m speaking from having already switched between vr expansion, vr gun tool kit, and weapon master several times.

Could I get an idea of your thought process on how you are going to set this up so I can at least work based on some sort of prediction. Someone threw out the idea of enums in vr expansion’s forum. Idk just need something to work with here.