Weapon Master VR Support Thread

I haven’t decided on the door functionality to nav mesh issue still, but I like your door summary there. You want the BP when I get it to work?

I’m also setting up a cost trap activation that will turn on a turret or whatever creative device I throw in there. Probably going to have it in two parts connected by a spline that you can move to where it’s needed. I’m gunna be adding a level generation system using dungeon architect so it’d be kind of cool to see what it makes.