I’m familiar with both maya and blender and they rig pretty much the same except for semantics. I weighted the blade because the one he used in the example was also weighted this way. BTW just because you buy an asset from the store doesn’t mean it’s set up the way you want. I have a full library of assets and I can’t tell you how many times I’ve needed to correct modeling mistakes from the author. SO MANY TIMES I’ve found holes in faces or flipped uv’s and dumb simple stuff.