Starkium
(Starkium)
July 31, 2017, 8:18am
277
This is not working for me. I have a physics body assigned to the sword but what do you mean by to make sure “it is active” I have never heard that terminology in the two years I have been using unreal and nothing comes up in a google search so I’m guessing this is your own terminology and you could just mean to make sure that the physics body works but I have to check the meaning of anything I’m unsure of because its not working for me.
You also say “The physics body is set to collision only or off.” do you mean in the collision BP itself because if that’s the case then I copied yours so that’s not the issue. OK so with that out of the way let me tell you what the issue is.
So I copied your sword BP and replaced it with my mesh. The sockets are named correctly and the hit mesh lines up and I can pick it up but it causes no damage. I tried replacing your mesh with mine in the original BP and it still dealt no damage so its definitely something wrong with my mesh. I checked my physics body and skeletal mesh compared to yours and I can’t see where I am going wrong. Bar a physics body being active means something completely different to what I think it means maybe you can see where I am going wrong.
Hey so I just completed all this myself and mine works, when you set up your rig make sure your weight paint is all the way red if it isn’t already. Also make sure you clicked the collision on box up there. Also it looks like you are missing something in your hierarchy there, take another look at his example. I use blender my knife looks like this in blender.