Weapon Master VR Support Thread

Ok, I looked into it. I am going to have to expand on the event tick positioning logic. This is something I will add for 1.1 along with jump/falling. Basically I will add an option to allow falling when ground isn’t found and not jumping. The falling will follow the dummy mover. This also means that, with this option on, if you walk off a cliff physically (as in moving around your playspace) you will also fall.

Since this is a feature that can cause nausea it will be off by default but you will be able to turn it on by changing one bool.

I still have to finish the tutorial series before moving onto 1.1 but I will post my solution as soon as I can for you to copy. Unless you are cool waiting for full integration in 1.1.