Hello! Complete noob here with a stupid simple question. I’m using UE 5.6.1, and I’m trying to make a hit system for when the player attacks enemies, but I cannot for the life of me figure out how to make my player’s sword’s hitbox ignore the player’s hitbox and only register the enemy. Any help would be appreciated!
Make the weapon collision ignore the character capsule component. Have your hits trigger on collision with the mesh.
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