So I’m running into an issue and I’m sure it’s a really simple thing for Blender pros but I’m really bad at 3d software.
I have a skeletal mesh and I want to have a version of this mesh with a sword (the socket + blueprint solution in UE4 doesn’t answer my needs). So I import this character to blender, I add the sword and make it a child of the Hand Bone. But when I export the package as an FBX file and import it into UE4, I can’t see my sword. Am I missing something ?
Thanks a lot