Can anyone help me with this aim offset/firing animation issue? The offset works as intended, but the firing animation is causing some weird things to happen when aiming up and down. It looks like the animation is trying to move the arms to a set location, but since the character is aiming up/down, it shouldn’t be trying to reach those locations.
OK so it looks like your aim offset is working but when firing the base pose is reset to aim forward so this would indicate that the firing montage animation is not set to additive and is using full body. Where fire occurs in the migration path also matters so the fire should occur before the aim offset as it would be additive to the base pose so the fire would occur in the direction the player is aiming.
Just checked my anim BP. The fire montage does not use additive but is before the aim offset so the aim is additive to the fire