Weapon Firing Animation Acting Strange With Aim Offset

Can anyone help me with this aim offset/firing animation issue? The offset works as intended, but the firing animation is causing some weird things to happen when aiming up and down. It looks like the animation is trying to move the arms to a set location, but since the character is aiming up/down, it shouldn’t be trying to reach those locations.

Video showing what happens here - https://youtu.be/PeIolMKgqvA


The aim offset currently isn’t referenced in the AnimGraph. Every time I’ve added it it hasn’t made any difference in the issue above.

Also of note, all animations used in the aim offset asset have their Additive settings set to Mesh Space & use the idle aiming animation as a base.

Any advice would be greatly appreciated! Thanks.

Crickets
Update: Still have this issue. Please send suggestions!

OK so it looks like your aim offset is working but when firing the base pose is reset to aim forward so this would indicate that the firing montage animation is not set to additive and is using full body. Where fire occurs in the migration path also matters so the fire should occur before the aim offset as it would be additive to the base pose so the fire would occur in the direction the player is aiming.

Just checked my anim BP. The fire montage does not use additive but is before the aim offset so the aim is additive to the fire

my bad

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“…but is before the aim offset so the aim is additive to the fire.”

This was it! Thanks so much. You’re a life saver. :slight_smile: