I can’t find much documentation on the weapon system in the art tool. Can anyone point me to some documentation or an example of a proper weapon pipeline? Thanks.
- Create your weapon in a 3d package - export it as .fbx
- Create a project using either FPS or 3rd person templates - import your weapon
- Replace the default mesh with your mesh (include bullets as well, or a bullet)
- Export that blueprint to your project.
I would suggest you to read everything on this site:
Shooter Game Tutorial: Prototype - adding hands and weapon
There you can find how to make weapons shoot and swap them. Just like everything with blueprints, this is only one of many ways to do it though. Good luck!