I can’t find much documentation on the weapon system in the art tool. Can anyone point me to some documentation or an example of a proper weapon pipeline? Thanks.
- Create your weapon in a 3d package - export it as .fbx
- Create a project using either FPS or 3rd person templates - import your weapon
- Replace the default mesh with your mesh (include bullets as well, or a bullet)
- Export that blueprint to your project.
I would suggest you to read everything on this site:
There you can find how to make weapons shoot and swap them. Just like everything with blueprints, this is only one of many ways to do it though. Good luck!