I decided that it makes the most sense in my project to figure out a basic formula for all weapon damage in the game. Problem is I am not quite sure what the most ideal formula for this would be.
My thinking is that it would go like this
(Rate Of Fire) ?? (Time To Kill “2 seconds”) = (Weapon base damage)
So I am trying a few different things and cannot quite figure out how I can find the base damage of a weapon based on its rate of fire vs a 2 second time to kill. Default unmodified health pool at level 1 is 25 health. A monster or player with no armor and 25 health should take about 2 seconds to kill from full to dead.
Will tip 5 USD in bitcoin for answering this correctly.