Weapon Damage in Paper2D

I’m designing a 2D Castlevania-style game. However, I cannot make my character’s weapon damage a monster without the monster simultaneously causing damage as it overlaps the character’s weapon.

Is there a way to make a conditional collision box/capsule that relies on the Flipbook animation and is not considered part of the character for the purposes of determining overlaps?

i would like to know about this as well

Me too. Months I’ve spent trying to figure out a proper way to make this work. I’d love to see an answer here!