I’ve been trying to create a weapon cycling system for various characters.
I saw another thread about it here: Weapon swap - Development Discussion / Blueprint Visual Scripting - Unreal Engine Forums
However, it’s from 2014 so there are no images to follow along.
From what I’m understanding, the way to set it up would be to have an Enumeration, fill it out with the name of the weapons and optionally the description of it.
Afterwards, I would create an enu variable based off the one I just created earlier. And then get it. Afterwards, I’m not sure what am I supposed to do. Because based off what’s written I would need to make it an array, if I’m understanding it correctly?
That’s where I’m kind of lost right now. It’s what am I supposed to do after the enumeration is created.