Weapon Customization System

interesting asset, but strangely enters the scope (sometimes looks through the mesh). It would also be interesting to see how to work with this system during the game (that is, without leaving the game, customize the weapon using your method). I would also like to see the documentation on how to add a few more weapons.

Needs to be updated, will not run in ue4.26

I was able to track down the issue, it appears to stem from your use of “get widget” I was able to solve the issue by doing this, however it would probably be better to use the proper method of referencing these widgets.

Spotted another issue, when sliding a foregrip, the connection point jumps to the top rail and cannot be moved anymore. Would really appreciate a properly updated version, and some documentation.

could you upgrade the project for unreal engine version 4.26.2?

Would be cool to see this project reviwed