hey guys im new to the engine and i had this weird issue where the gun placement is perfect in the viewport but once i start the game it just move i don’t know why
Hey @M1ax0 To fix it, make sure you attach the weapon to the correct socket (e.g., a hand socket) in the character’s skeleton during BeginPlay using “AttachToComponent” with proper location/rotation rules (like SnapToTarget). Also, double-check if any animation blueprint or camera offset is affecting its position after the game starts.