Weapon Chamber check animation possible ?.

i am looking to add a chamber check on all the weapons before the play reloads the fist mag into the weapon.

is there a way to code it with the Tree coding system in UE4 ?.

Thanks. Mike

You can combine the multiple animations into a single animation montage and choose which section of the montage you want to start playing from.
In this case, you could have the chamber check animation in front of the reload animation with the section names “check” & “reload”.
When you reload, you’d could tell PlayMontage to start the montage from the “check” section the first time, then “reload” every other time.