At the moment my weapon and damage systems are interfering with each other. Is there a way to separate i.e damage from enemies sphere collision. Weapon pick up box collision? What would I use so my ememy damage sphere collision doesn’t collide with my box weaopon pick up collision.
You can change the collision on meshes and even create your own collision types. This will ensure that collision will work according to your specification. When selecting something with the collision property, feel free to modify the collision setting in the Details panel.