We’ve got a whole track of awesome UEFN sessions at Unreal Fest Orlando, June 2 - 5! See what’s on below.

Unreal Fest Orlando will bring together over 300 Fortnite creators, developers and Epic employees—it’s a great opportunity for networking and meeting up with other UEFN devs in person. Tickets are still available at https://www.unrealengine.com/events/unreal-fest-orlando-2025 if you’d like to attend in person—find out all about the event here. https://www.unrealengine.com/en-US/events/unreal-fest-orlando-2025

New Techniques for Building UI in UEFN
In 2025, UEFN is bringing a host of new capabilities to empower Fortnite creators to make higher quality and more responsive user interfaces than ever before.
This session demonstrates how to use these new tools to craft UI widgets made using the Unreal Motion Graphics (UMG) UI Designer that are driven by custom gameplay data from Verse.

Physics Gameplay in UEFN
In this session, find out how to build dynamic, physics-driven gameplay experiences in Fortnite that will captivate your players. Learn how physics enhances player interactions, providing consistent and satisfying responses to every action—and explore the possibilities of using physics to create emergent gameplay that keeps players engaged and coming back for more.

De-Jank 101: From Rough to Refined in UEFN
This session walks you through a journey about the art and science of de-janking UEFN projects to deliver a polished, immersive, and unforgettable player experience. This talk is packed with best practices and guidelines through real-world examples, strategies for streamlining performance, creating satisfying player interactions, and crafting a world that feels alive and responsive.

UEFN for Storytellers: Mastering the Conversation Device & NPC Spawner
This talk dives deep into UEFN’s Conversation Device and NPC Spawner, essential tools for crafting engaging narratives. Learn to design branching dialogue trees with the Conversation Device; bring your stories to life with dynamic NPCs using the NPC Spawner; integrate Verse scripting to add logic and complexity to your interactions; and build immersive narratives from the ground up, starting with the new Conversation Device template island.

Working Smarter with Scene Graph
This session demonstrates how Fortnite Creative projects can benefit from Scene Graph. Learn how to use Scene Graph prefabs and components to create reusable data-oriented designs for your project. The session also discusses how Scene Graph prefabs enable creators to reduce Verse code, iterate quickly, and reduce bug count. It also includes a comparison of the amount of Verse code in UEFN projects created both with and without Scene Graph.

UI 101: How to Get Started Building UI in UEFN with UMG
This talk demystifies the use of Unreal Motion Graphics UI Designer (UMG) to make a truly custom UI purely driven by devices, without the need for code. Attendees will walk away with an understanding of how to get started in UMG, how Viewmodels enable you to display custom UI on devices, and how to utilize different devices to showcase the UI that you want in your game.

Collabs, Commissions, and Creating: Tom Jank’s UEFN Survival Guide
In this talk, Tom Jank covers the pros and cons of each aspect of solo developer work in the UEFN ecosystem; what it’s like to work with brands, content creators, and large studios as a freelancer; and tips on branding your own original work and identity.

LEGO® Dark Space: Technical Deep Dive into Innovation (UEFN)
Dive into the creative and technical journey behind LEGO: Dark Space. This session explores the full arc—from initial spark to concept development, problem-solving, and execution—covering everything from cinematic storytelling and dynamic gameplay to intricate mechanics like generating a fully randomized map each playthrough. We’ve got a whole track of awesome UEFN sessions at Unreal Fest Orlando, June 2 - 5!

Powering Up Your Project with Scene Graph and Verse
In this talk, learn how to apply game design principles with Scene Graph and Verse to build a team obstacle course game. Starting from scratch, attendees learn how to create a simple platform prefab for a character to jump on, add custom Verse components to get your platforms moving, and quickly iterate to build obstacles that scale, spin, slide, and explode!