What i did was put an extra slot with the blue image in front of the text_block for the player name so even though its still slightly visible(Due to my semi transparent texture) the R 0 are readable for sure.
This should work like the epic version when you use island settings ect and it does the name if its long itll do the .. so its possible as it already exists in the pre made epic version we just need access to this function in verse.
With the player name we cannot do anything we cannot change it/truncate it nothing only pass the name into the s2m that accepts :agent
Even if Epic make a helper function we can use that accepts agent/message and returns the corrects length ie
AT ASHTAG → Name := GetUpdatedName(Player, 6) (6 = truncated length) then Name = AT ASH…
Anything that we can manipulate the player name length for a text block