The curve editor needs to be a standalone editor within unreal that can edit/save existing curve assets found within the content browser of a project.
The Timeline’s curve editor is nice in the function of being able to EXPORT freshly created curves, but can not load existing ones.
The Cascade editor’s curve editor is nice because of it’s the only complete iteration of the curve editor in terms of its toolbar.
Neither one of these editors meets our needs for a pipeline to create/manipulate curves.