We need more physical FortCharacter events for basic things

We need events for things ie

Collided with mesh event → Could have a bpp and an event that triggers when collided/Entered/Exited

Ive been playing about with physics and there is no way to get any event like this and its a game changer for new modes being created.

In UE this is a simple bp setup but idk how complex this is to add to the verse api but this would open up so many possibilities.

Within physics most things will be player → physics object but trying to keep a volume to the player location is not accurate even with moveto() ect

Just a simple physics event for when a bpp and the player collide.

Adding to this

Add to the FortPhysics component an option to Damage() player/other physics objects on collide

With again an event for the Damaged() events.

This would open up even more options for a simple addition to the component