This has been asked so many times before but I’m going to keep asking.
The Audio Tools we have right now in UEFN are not great.
The fact that the Sound Cues are limited to… around 8 nodes is insane to me.
Having to use an Audio Player Device to play this sound is also such a bad implementation of Audio.
Things we need are Nodes related to Spatialization, Attenuation, Occlusion, Air Absorption, etc. It is honestly really annoying that they are not there.
Would love to just be able to drag Sound Cues into the world like we do with anything else, but if that isn’t possible, please, re-enable the removed nodes, or give us the ability to at LEAST trigger devices through Sequencer, which would help with so many issues many of us have with Audio.
It’s been ignored for years now in Creative and I really think it needs to change as soon as possible.