Seeking Unreal Engine Game Developer – Immediate Start
We are developing a cyber-western third-person shooter featuring a character called Solani Donny, set in a neon futuristic Wild West. Requirements:
Proficiency in Unreal Engine (Blueprints and C++).
Ability to create/implement 3D characters, environments, and game mechanics.
Experience with combat systems, AI enemies, and polished animations.
Availability to start immediately and provide fast progress updates.
Hello, I am very interested in opening position.
I am familiar with BP and C++ for Unreal development
This is my personal site. http://imaijiro.github.io/Profile-Website/
Please discuss more details on chat with me.
Hope to hear from you soon
Thanks and Regards.
Jiro
Hello there, I’m looking for a group to collaborate with as a 3D modeler, to polish my skills and improve!
In the ad you are not looking for a modeler, but I am sending you the message anyway. I am looking for a project that is taken seriously and whose style and qualities fit with what I also seek to create. I mainly make characters and I am interested in the realistic style over the rest but as a presentation I hope it is enough, I attach:
Part of my 3D portfolio:
Also my 2D portfolio (conceptual):
If my help is interesting, I leave you my discord: @julianzte
I thank you for your attention and time,
Sincerely,
My specialization: Mobile (Android) and PC (Windows) games development on Unreal Engine (4-5) about five years.
I know the entire development cycle with Blueprints and Sequencer. I treat the tasks with attention. I always analyze and correct mistakes. I develop both single-player and multiplayer projects.
I work with animations (Anim-asset, Anim-Montage, ABP, Retargeting), AI, UI, Sequencer, lighting (all types), sound, VFX (Niagara).
Hi
I’d like to apply for the Remote Unreal Engine Developer position . With over 8 years of experience as a Senior Programmer in the game development industry, I have contributed to the development of several AA game projects, including RPGs, Horror, FPS, and TPS games. My expertise in C++, OOP, multi-threading, Unreal API, Blueprints, and game development tools aligns well with the requirements of this role.
Some of the notable projects I’ve worked on include:
The Legend of Baboo: A recently announced project for PC and Xbox.
The Land of Magnets: Recently released for PC.
Testament: The Order of High Human: Released on Steam, Epic Games Store.
Shame Legacy: Released on Steam, Epic Games Store, and console platforms.
In these roles, I leveraged my strong technical skills to deliver high-quality gameplay systems, optimize performance, and collaborate with cross-functional teams to bring these games to life. My experience spans the entire development lifecycle, from prototyping to release, and I am passionate about creating immersive and engaging player experiences.
I am confident that my technical expertise and experience working on diverse game genres make me a strong fit for your team.
I have attached my resume for your review and would welcome the opportunity to discuss how my skills and experience can contribute to your projects. Thank you for considering my application, and I look forward to the possibility of working with you.
Hi dtacy12, I’m Rachel from PreviewLabs(https://previewlabs.com/) we’re a company that specializes in rapidly prototyping games. We have a lot of experience working with Unreal and implementing AI combat systems. Would you like to have an intro call to discuss collaborating and learn more?